If you want to learn more about the Valorant Patch 4.09 changes in detail, then you are at the right place. In this article, we will talk about the recent patch update that was released a few days ago. Go through the article down below to get more information about this.
About the Valorant Patch 4.09
The recently released Valorant Patch 4.09 update has brought significant changes to the game, as well as some minor alterations. The key part of this update is obviously the Chamber nerf, along with a few tweaks for Fade. Here are all the details mentioned below;
Changes made to Agents with Valorant Patch 4.09
Two agents in the game have received some tweaks, here are the details;
Fade has been the recent buzz agent, regarding its release. However, the reviews around Fade have been mixed, some prefer her while others don’t really see her value when we already have Skye and Sova. Either way, the new patch has brought new changes to Fade that should interest players.
The first change was made to her Seize (Q) ability. The VFX change of her Seize ability’s orb has been tweaked to add a more dynamic presentation during Agent select screen and 1p screen. The second change has been made to her ultimate ability, Nightfall. The flickering textures on the diagonal walls have been lowered. This is to provide a much clearer vision for the agent and her teammates.
The biggest change with the Valorant Patch 4.09 has been the Chamber nerf. Since its release, Chamber has been a go-to for many players. The agent is so well-made and often too overpowered under situations. One of the most overpowered aspects of Chamber was his Trademark ability. It is a powerful ability and with its two charges every round, it just makes defending sites and caring for backstabs too easy.
This is where the nerf has been made, as Chamber’s Trademark ability has been nerfed in number. Now, Chamber will have only a single charge for each round, that can be bought during the pre-round. In addition to this, the price for the Trademark ability has also been increased from 150 credits to 200 credits. Though just a minor nerf, this will evidently balance out the agent and change the meta around it to some great extent.
There are also a few changes to the game’s modes and other quality of life that are significant for players to know about.
- The first change that has been made to the game is the transfer of party leadership. Individuals can transfer the leadership of the party to another player by using the drop-down menu option.
- Certain changes were also made to the game’s User Interface.
- The Esports feature when enabled in custom games, allows spectators to toggle on and off the game’s scoreboard.
Other Bug Fixes
- The glitch that forbids Jett players to activate Tailwind right after curving the Cloudbursts, has been fixed
- The unintended input of the ‘use’ function in the game while using Sova’s Owl Drone or Skye’s Trailblazer, has been fixed
- The glitch where the ult indicator showed charges after Jett’s Kunais are fired, has been fixed
Among everything, the agent changes have been a significant part of the Valorant Patch 4.09 update. The developers at Riot Games, always fix and balance out the existing agents to steer and give new directions to the game’s prevailing meta. It is for the better and provides a great experience for players.
These have been all the changes made with the Valorant Patch 4.09 update. Be sure to follow us at redjacket.gg for more Gaming, Hardware, and Anime related articles.