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Valorant Episode 4 Act 2: The Yoru Rework Explained

Valorant has emerged to be a popular title, within the small time frame from its official launch. The state of the game has advanced in all aspects and one can see the huge differences made to the game, from what it was in its early beta state. Riot Games has done a beautiful job in maintaining the game’s ethics, keeping it fair for all. Valorant is a team-based, 5v5, tactical, hero shooter game, so it is an important factor.

Reasons that lead to the Yoru Rework

Besides its brilliant 128 tick rate servers, precise gun-play and easy to run interface, the game features a series of agents, divided under categories. The categories are Duelists, Sentinels, Controllers, and Initiators. Coming from the region of Japan, and with the power to make dimensional drifts on commands, the initial reaction regarding Yoru’s release was massive. But the agent soon became mild and less picked in general competitions and tournaments. The reasons behind this were his ability set and Riot Games has finally made a complete rework for the agent!

The Yoru Rework- Explained!

Yoru was initially a much-preferred agent among the duelists class. His abilities made outplays and aggressive site entries possible for players. However, as time passed and few patches took place, the agent became less favorable and more predictable. Thus, with the Valorant Episode 4 Act 2, it got the changes it deserved. There have been many other agent buffs and nerfs with this update, for example, Viper, Brimstone, Omen, etc. But Yoru is the only character that got a major ability rework! Here are them explained;

All Ability Changes in the Yoru Rework

  • Fakeout
Yoru Rework
Source – Sportskeeda

This ability previously allowed Yoru to place decoy footsteps that he could activate on command. However, it was too obvious and could be recognized easily, making it seem useless. Now with the new update, the Fakeout ability mimics an exact replica of the sound of Yoru’s steps, along with a clone of the character. Being a mirror image of the duelist, it becomes harder to recognize the fake one from the real one, often leading to enemy players firing shots at it.

And when shot, the clone explodes and flashes towards the direction of it being shot, in a conal trajectory. This often blinds the enemy player that shot it, which the player or the team can take advantage of. Thus, the new decoy ability, Fakeout, offers fake imagery, movement, and footsteps of Yoru, and draws out the enemy’s attention. Team players can easily recognize the fake clone but as for enemies, they would see an exact replica.

  • Gatecrash
Source – Sportskeeda

This ability allows Yoru to launch a rift tether, which can be placed or put forward with FIRE and ALT FIRE controls. They each have an active time and stay active before their time runs out. During this time, Yoru can trigger this ability to teleport directly over these markers, from anywhere on the map.

With the new rework, this ability got an extra perk to itself. Now, players can also use this ability to fake a teleport. Meaning when activated, it will mimic the sound of a Yoru Teleport, which can draw enemy players’ attention, leading them to check around. You can utilize this ability quite often during competitive scenarios but remember that the fake gatecrash’s audio cue is very minimal ranged, so use it wisely.

  • Dimensional Drift

As for Yoru’s Ultimate, there have been significant changes implemented to make it more balanced and useful. Yoru’s ultimate ability, i.e., the Dimensional Drift, allows him to wear a mask and switch between dimensions. When switched to another dimension, Yoru becomes invisible and can travel the current terrain until the Ultimate’s time runs out.

This ability was very useful in the earlier stage but became dull soon after. Thus the new changes implemented to it have made it much more useful. Now, when Yoru is within a different dimension, he won’t be visible to the enemies in close range. They can, however, see a visual queue when he passes them too close, but won’t be able to spot him visually.

During his time in the dimensional drift, Yoru can now cast and use all his other abilities. This includes placing and using teleports, flash, and fakeout. Removing near sight was very crucial to the ult rework. Enemy players can no longer follow Yoru on his ult, they will only hear his footsteps and a momentary visual queue that disables soon after the player gap increases.

Apart from that, the unequip time delay of the ult has been decreased, so players can’t instantly kill him while he is vulnerable during the animation. However the cast delay of the ult has been increased, so enemy players can attack the player before he has completely entered the dimensional drift. This is to avoid invulnerability before casting the ultimate.

ALSO READ | Valorant Agent Neon Abilities and Gameplay Guide

These were all the changes made to the agent in the latest Yoru Rework update, that came with Valorant Episode 4 Act 2. Be sure to follow us at redjacket.gg for more Gaming, Anime and Hardware related articles and guides.

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Written by Diptoman Saha

Hi, I am Diptoman Saha, pursuing my content writing career on the side with higher studies. I have been a tech worm and a die-hard gamer for as long as I could remember and helping many with modern electronic queries.

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